﻿#region Includes
using System;
using System.IO;
using OpenTK;
#endregion

namespace GingerGL.Drawing.BSP
{
    //-------------------------------------------------------------//
    /// <summary>
    /// curved surface
    /// </summary>
    [Serializable]
    public struct BSPPatch
    {
        //--------------------------------------------------------//
        #region Variables
        public int TextureIndex;
        public int LightmapIndex;
        public int Width, Height;

        public int NumQuadraticPatches;
        public BSPBiquadraticPatch[] QuadraticPatches;
        #endregion
        //--------------------------------------------------------//
    }
    //------------------------------------------------------------//
}
